Intro to Magic, a Preliminary Reading And Magick Exercise

Where there's a Cyrus, Sirius, or Sephiroth, there is magick...

and this is what I am here to teach you.

Please read my company's description of the Path of the Red Mage, for that is what will bond us az Ruler-Professor and Students of Beta Level-Hades, where my Father, Lord Above, Lord Hades,
haz left me in charge.

Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White MagicBlack Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White MagesBlack Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancingand enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting school, shall be given an Apprentice Wand from relative of Ollivander, Alivan, Summoner Code-name 
Lance the Dragon Trainer.

...and a Scroll of Dia, a Spell to Fight...Darkness.

...

Well Faora-Ul, these descendants in Beta Hades, they don't have an official Wand, though I shall provide them...Alivan says they should arrive January 23rd of the New Year, though before that, we must discuss the Way of Wizard Hades, I will even hear comments on how to build the school grounds...though if Headmistress Hera's campus is what is preferred, then Great-Grandfather Gandalf, please continue construction of Beta Hades Magick School.

"...it's Karkroff,,,arrest him Mr. "Weasley"...by which I mean Vice President Pince.
12/13/2017 6:22:23 PM

Here's the Guide, Remember, the Mind does Magick...how often do you dream into
that realm, where you may Apparate...and ride a broomstick into the air?...

I shall teach you these spells, and if you want to prep early, how to tame Pokemon 
and call them to battle.

 That's it for now.


FFXIclopedia

Job Overview

Rdm2

Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White MagicBlack Magic, and fight with swords and daggers. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White MagesBlack Mages, and Warriors - they are still competent. Their real strengths lie in their mastery of enhancing and enfeebling skills when within a party, and leveraging their many "trades" against their enemies when outside of one. Players starting the game as a Red Mage receive an Onion Dagger and a Scroll of Dia.




Job Points

NameDescription
Chainspell EffectIncreases elemental magic damage while under the effects of Chainspell.
Increase elemental magic damage by 2.
Stymie EffectIncreases the effect duration of enfeebling magic spells while under the effects of Stymie.
Increase the effect duration by 1 second.
Convert EffectReduces the amount of HP consumed when using Convert.
Reduce the amount of HP consumed by 1 percent.
Magic Accuracy BonusIncreases magic accuracy.
Increase magic accuracy by 1.
Composure EffectIncreases physical accuracy while under the effects of Composure.
Increase physical accuracy by 1.
Magic Atk. BonusEnhances Magic Atk. Bonus.
Enhance Magic Atk. Bonus by 1.
Saboteur RecastIncreases enfeebling magic accuracy while under the effects of Saboteur.
Increase enfeebling magic accuracy by 2.
Enfeebling Magic DurationIncrease enfeebling magic duration.
Increase effect duration by 1.
Quick Magic EffectReduces MP consumption while under the effects of Quick Magic.
Reduce MP consumption by 2 percent.
Enhancing Magic DurationIncreases enhancing magic effect duration.
Increases effect duration by 1 second.

Gifts

PtsGiftDescription
5Magic Defense BonusIncreases magic defenseby 4.
5Capacity Point BonusIncreases acquired capacity points by 5%.
10Magic Attack BonusIncreases magic attackby 4.
20Magic Evasion BonusIncrease magic evasionby 8.
25Capacity Point BonusIncreases acquired capacity points by 7%.
30Magic Accuracy BonusIncreases magic accuracy by 10.
45Physical Accuracy BonusIncreases physical and ranged accuracy by 3.
50Superior 1Enables the player to equip items marked as Superior 1 (Su1).
55Capacity Point BonusIncreases acquired capacity points by 9%.
60Enfeebling Magic Skill BonusIncreases enfeebling magic skill by 5.
80Enhancing Magic Skill BonusIncreases enhancing magic skill by 5.
95Capacity Point BonusIncreases acquired capacity points by 11%.
100Superior 2Enables the player to equip items marked as Superior 2 (Su2).
100New SpellsGrants six new magic spells.
Fire VBlizzard VAero VStone VThunder VWater V.
Deals corresponding elemental damage to an enemy.
125"En"spell DamageIncrease the damage of "En"-type spell damage by 5.
145Capacity Point BonusIncreases acquired capacity points by 13%.
150Fast Cast EffectDecrease spell casting time by 2% and recast time by 1%.
180Magic Defense BonusIncreases magic defenseby 6.
205Capacity Point BonusIncreases acquired capacity points by 15%.
210Magic Attack BonusIncreases magic attack bonus by 6.


Spell List

See Red Mage Spell List for where to find spells as well as other information.

M - Available to purchase with Merit Points
JP1 - Unlocked upon expending 100x Job Points
JP2 - Unlocked upon expending 550x Job Points
JP3 - Unlocked upon expending 1,200x Job Points

Combat Skill Ratings

SkillSkill RankingCap at Level 1Cap at Level 49Cap at Level 99
DaggerB5144398
SwordB5144398
ClubD4133334
ArcheryD4133334
ThrowingF4114265
EvasionD4133334
ParryingE4124300
ShieldF4114265

Magic Skill Ratings

SkillSkill RankingCap at Level 1Cap at Level 49Cap at Level 99
Enfeebling MagicA+6150424
Enhancing MagicB+5144404
Elemental MagicC+5139378
Healing MagicC-5139368
Dark MagicE4124300
Divine MagicE4124300

See Red Mage Skill Caps for a by-level breakdown of Weapon Skill limits.

Artifact Equipment

To see a side-by-side comparison of Artifact/Relic sets visit Red Mage Artifact/Relic Sets Comparison.
To see a side-by-side comparison of the Estoqueur's Sayon sets visit Estoqueur's Sets Comparison.
To see a side-by-side comparison of the Item Level 109 Reforged sets visit Red Mage Reforged Armor Sets
To see a side-by-side comparison of the Item Level 119 Reforged sets visit Red Mage Reforged Armor Sets +1
Artifact Set
LevelArtifact
30Warlock's Torque
41Fencing Degen
52Warlock's Boots
54Warlock's Gloves
56Warlock's Tights
58Warlock's Tabard
60Warlock's Chapeau
Artifact Set +1
LevelArtifact
74Warlock's Boots +1
74Warlock's Gloves +1
74Warlock's Tights +1
74Warlock's Tabard +1
74Warlock's Chapeau +1
Reforged Artifact Set/+1
LevelArtifact
99Atrophy Boots/+1
99Atrophy Gloves/+1
99Atrophy Tights/+1
99Atrophy Tabard/+1
99Atrophy Chapeau/+1
Relic Set
LvlRelic
70Duelist's Belt
71Duelist's Boots
72Duelist's Gloves
73Duelist's Tights
74Duelist's Tabard
75Duelist's Chapeau
Relic Set +1
LvlRelic
75Duelist's Boots +1
75Duelist's Gloves +1
75Duelist's Tights +1
75Duelist's Tabard +1
75Duelist's Chapeau +1
Relic Set +2/(Aug)
LvlRelic
90Duelist's Boots +2/(Aug)
90Duelist's Gloves +2/(Aug)
90Duelist's Tights +2/(Aug)
90Duelist's Tabard +2/(Aug)
90Duelist's Chapeau +2/(Aug)
Reforged Relic Set/+1
LvlRelic
99Vitivation Boots/+1
99Vitivation Gloves/+1
99Vitivation Tights/+1
99Vitivation Tabard/+1
99Vitivation Chapeau/+1
Empyrean Set (+1+2)
LevelEmpyrean
80Estoqueur's Collar
81Estoqueur's Houseaux / +1 / +2
83Estoqueur's Fuseau / +1 / +2
84Estoqueur's Cape
85Estoqueur's Chappel / +1 / +2
87Estoqueur's Gantherots +1 / +2
89Estoqueur's Sayon / +1 / +2
90Estoqueur's Earring
Reforged Empyrean Set/+1
LevelRelic
99Lethargy Houseaux/+1
99Lethargy Fuseau/+1
99Lethargy Chappel/+1
99Lethargy Gantherots/+1
99Lethargy Sayon/+1
Relic/Mythic/Empyrean Weapons
LevelRelicMythicEmpyrean
75Excalibur
Mandau
Murgleis
80Excalibur (80)
Mandau (80)
Murgleis (80)Almace
85Excalibur (85)
Mandau (85)
Murgleis (85)Almace (85)
90Excalibur (90)
Mandau (90)
Murgleis (90)Almace (90)
95Excalibur (95)
Mandau (95)
Murgleis (95)Almace (95)
99Excalibur (99)
Mandau (99)
Murgleis (99)Almace (99)
99-2Excalibur (99) + Afterglow
Mandau (99) + Afterglow
Murgleis (99) + AfterglowAlmace (99) + Afterglow
119Excalibur (119)
Mandau (119)
Murgleis (119)Almace (119)
119-2Excalibur (119) + Afterglow
Mandau (119) + Afterglow
Murgleis (119) + AfterglowAlmace (119) + Afterglow

Red Mage Guides

Equipment Lists


Leveling Guides

Endgame Guides


Vana'diel Time: 10/08/1290 (Windsday) 19:45 2% (New Moon)
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Spells and Abilities: Red Mage

Active

Name  Job(s)  MP  Duration  Recast  Casttime  Target  Description  
ChainspellRed Mage: 1030 Seconds1 hourInstantSelfReduces the recast time between spells.
ConvertRed Mage: 400N/A10 MinutesInstantSingleSwitches your mana and hit point pools.
ComposureRed Mage: 5002 hours5 minutesInstantSelfIncreases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.
AddleRed Mage: 83
White Mage: 93
363 minutes19 seconds5 secondsSingleAddles an enemy, decreasing its Magic Accuracy and increasing its spellcasting Time.
SaboteurRed Mage: 8301 minute5 minutesInstantSelfIf the next spell you cast is enfeeblement magic, its effect and duration will be enhanced.
SpontaneityRed Mage: 9501 minute10 minutesInstantSingleReduces casting time for the next magic spell the target casts.
StymieRed Mage: 9601 minute1 hourInstantSingleGreatly increases the accuracy of the next enfeebling magic spell. The effect fades after either sixty seconds passes or a spell lands, but will not fade if the spell is resisted.

Passive

Name  Job(s)  Target  Description  
Resist Petrify IRed Mage: 10SelfYou gain an innate bonus to Resist Petrification.
Fast CastRed Mage: 15SingleQuickens spellcasting.
Magic Attack Bonus IRed Mage: 20
Black Mage: 10
SingleIncreases the damage of offensive spells.
Magic Defense Bonus IRune Fencer: 10
Red Mage: 25
White Mage: 10
SingleImproves defense against magic spells.
Tranquil HeartRed Mage: 26
Scholar: 30
White Mage: 21
SelfReduces enmity gain when casting healing magic.
Resist Petrify IIRed Mage: 30SelfYou gain an innate bonus to Resist Petrification.
Clear MindSummoner: 15
Red Mage: 31
Black Mage: 15
Scholar: 20
White Mage: 20
Geomancer: 20
SelfRaises amount of MP recovered while resting.
Fast Cast IIRed Mage: 35SingleQuickens spellcasting.
Magic Attack Bonus IIRed Mage: 40
Black Mage: 30
SingleIncreases the damage of offensive spells.
Magic Defense Bonus IIRed Mage: 45
White Mage: 30
SingleIncreases magical defense.
Resist Petrify IIIRed Mage: 50SingleIncreases resistance against petrify.
Clear Mind IISummoner: 30
Red Mage: 53
Black Mage: 30
White Mage: 35
SingleIncreased base mana regeneration.
Fast Cast IIIRed Mage: 55SingleQuickens spellcasting.
Magic Attack Bonus IIIRed Mage: 60
Black Mage: 50
SingleIncreases the damage of offensive spells.
Magic Defense Bonus IIIRed Mage: 65
White Mage: 50
SingleIncreases magical defense.
Resist Petrify IVRed Mage: 70SingleIncreases resistance against petrify.
Clear Mind IIISummoner: 45
Red Mage: 75
Black Mage: 45
White Mage: 50
SingleIncreased base mana regeneration.
Magic Burst BonusNinja: 80
Blue Mage: 78
Red Mage: 85
Black Mage: 45
Scholar: 79
SelfImproves magic burst damage.
Shield Mastery IPaladin: 25
Red Mage: 87
SelfGrants bonus TP when blocking an attack with a shield. Also prevents spell interruption.

Spell

Name  Job(s)  Attribute  Skill  MP  Duration  Recast  Casttime  Target  Description  
DiaRed Mage: 1
White Mage: 3
LightEnfeebling7N/A5 Seconds1 secondSingleLowers an enemy's defense and gradually deals light elemental damage.
CurePaladin: 5
Red Mage: 3
Scholar: 5
White Mage: 1
LightHealing8N/A5 seconds2 secondsSingleRestores target's HP.
StoneDark Knight: 5
Red Mage: 4
Black Mage: 1
Scholar: 4
Geomancer: 4
EarthElemental4N/A2 seconds0.5 secondsSingleDeals earth damage to an enemy.
BarstoneRune Fencer: 4
Red Mage: 5
WindEnhancing62.5 minutes10 seconds0.5 secondsSelfIncreases your resistance against earth.
PoisonDark Knight: 6
Red Mage: 5
Black Mage: 3
WaterEnfeebling5N/A5 Seconds1 secondSinglePoisons an enemy and gradually reduces its HP.
ParalyzeRed Mage: 6
White Mage: 4
IceEnfeebling6Varies10 seconds3 secondsSingleParalyzes an enemy.
ProtectPaladin: 10
Rune Fencer: 20
Red Mage: 7
Scholar: 10
White Mage: 7
LightEnhancing930 minutes5 seconds1 secondSingleEnhances target's defense.
BarsleepRune Fencer: 6
Red Mage: 7
LightEnhancing72.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against sleep
BlindRed Mage: 8
Black Mage: 4
DarknessEnfeebling5N/A10 Seconds2 secondsSingleBlinds the enemy, lowers its accuracy.
WaterDark Knight: 11
Red Mage: 9
Black Mage: 5
Scholar: 8
Geomancer: 9
WaterElemental10N/A2 Seconds0.5 secondsSingleDeals water damage to an enemy.
BarwaterRune Fencer: 8
Red Mage: 9
ThunderEnhancing92.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against water.
BarpoisonRune Fencer: 9
Red Mage: 10
ThunderEnhancing92.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against poison.
BioDark Knight: 15
Red Mage: 10
Black Mage: 10
DarknessDarkness15N/A5 Seconds1.5 secondsSingleDeals dark damage that weakens an enemy's attacks and gradually reduces its HP.
BindDark Knight: 20
Red Mage: 11
Black Mage: 7
IceEnfeebling8N/A40 Seconds2 secondsSingleBinds an enemy in place, immobilizing it.
AquaveilRune Fencer: 15
Red Mage: 12
Scholar: 13
White Mage: 10
WaterEnhancing125 minutes10 seconds5 secondsSelfReduces the chance of having a spell interrupted.
BarparalyzeRune Fencer: 11
Red Mage: 12
FireEnhancing112.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against paralysis.
SlowRed Mage: 13
White Mage: 13
EarthEnfeebling15Varies20 seconds2 secondsSingleReduces an enemy's attack speed.
BaraeroRune Fencer: 12
Red Mage: 13
IceEnhancing62.5 minutes10 Seconds3SelfIncreases your resistance against wind.
AeroDark Knight: 17
Red Mage: 14
Black Mage: 9
Scholar: 12
Geomancer: 14
WindElemental16N/A2 Seconds0.5 secondsSingleDeals wind damage to an enemy.
Cure IIPaladin: 17
Red Mage: 14
Scholar: 17
White Mage: 11
LightHealing24N/A5.5 seconds2.25 secondsSingleRestores target's HP.
DeodorizeRed Mage: 15
Scholar: 15
White Mage: 15
WindEnhancing10N/A8 seconds2 secondsSingleLessens chance of being detected by smell.
DiagaRed Mage: 15
White Mage: 18
LightEnfeebling12N/A6 Seconds1.5 secondsAELowers defense of enemies within area of effect and gradually deals Light elemental damage.
EnthunderRed Mage: 16ThunderEnhancing123 minutes10 Seconds3 secondsSelfAdds lightning damage to your attacks.
ShellPaladin: 20
Rune Fencer: 10
Red Mage: 17
Scholar: 20
White Mage: 17
LightEnhancing1830 minutes5 Seconds1 secondSingleEnhances target's magic defense.
BarfireRune Fencer: 16
Red Mage: 17
WaterEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against fire.
SilenceRed Mage: 18
White Mage: 15
WindEnfeebling16Varies10 seconds3 secondsSingleSilences an enemy
BarblindRune Fencer: 17
Red Mage: 18
LightEnhancing132.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against blindness.
EnstoneRed Mage: 18EarthEnhancing123 minutes10 Seconds3 secondsSelfAdds earth damage to your attacks.
FireDark Knight: 23
Red Mage: 19
Black Mage: 13
Scholar: 16
Geomancer: 17
FireElemental22N/A2 Seconds0.5 secondsSingleDeals Fire damage to an enemy.
SneakRed Mage: 20
Scholar: 20
White Mage: 20
WindEnhancing12Varies10 Seconds3 secondsParty MemberLessens chance of being detected by sound.
Blaze SpikesRune Fencer: 45
Red Mage: 20
Black Mage: 10
Scholar: 30
FireEnhancing83 minutes10 Seconds3 secondsSelfCovers you with magical fire spikes. Enemies that hit you take fire damage.
EnaeroRed Mage: 20WindEnhancing123 minutes10 Seconds3 secondsSelfAdds wind damage to your attacks.
GravityRed Mage: 21WindEnfeebling24N/A1 Minute1.5 SecondSingleWeighs an enemy down, lowering its movement speed and evasion.
BarblizzardRune Fencer: 20
Red Mage: 21
FireEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against ice.
RegenRune Fencer: 23
Red Mage: 21
Scholar: 18
White Mage: 21
LightEnhancing1560 seconds12 seconds4 secondsParty MemberGradually restores target's HP
EnblizzardRed Mage: 22IceEnhancing123 minutes10 Seconds3 secondsSelfAdds ice damage to your attacks.
BarsilenceRed Mage: 23IceEnhancing152.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against silence.
BlinkRune Fencer: 35
Red Mage: 23
Scholar: 29
White Mage: 19
WindEnhancing205 minutes10 Seconds6 secondsSelfCreates shadow images that each absorb a single attack directed at you.
BlizzardDark Knight: 29
Red Mage: 24
Black Mage: 17
Scholar: 20
Geomancer: 24
IceElemental28N/A2 Seconds0.5 secondsSingleDeals ice damage to an enemy.
EnfireRed Mage: 24FireEnhancing123 minutes10 Seconds3 secondsSelfAdds fire damage to your attacks.
InvisibleRed Mage: 25
Scholar: 25
White Mage: 25
WindEnhancing15Varies8 Seconds2 secondsParty MemberLessens chance of being detected by sight.
SleepDark Knight: 30
Red Mage: 25
Black Mage: 20
Scholar: 30
DarknessEnfeebling19N/A30 Seconds2.5 secondsSinglePuts an enemy to sleep.
BarthunderRune Fencer: 24
Red Mage: 25
EarthEnhancing62.5 minutes10 Seconds0.5 secondsSelfIncreases your resistance against lightning.
Cure IIIPaladin: 30
Red Mage: 26
Scholar: 30
White Mage: 21
LightHealing46N/A6 Seconds2.5 secondsSingleRestores target's HP.
EnwaterRed Mage: 27WaterEnhancing123 minutes10 Seconds3 secondsSelfAdds water damage to your attacks.
Protect IIPaladin: 30
Rune Fencer: 40
Red Mage: 27
Scholar: 30
White Mage: 27
LightEnhancing2830 minutes5.25 seconds1.25 secondsSingleEnhances target's defense.
ThunderDark Knight: 35
Red Mage: 29
Black Mage: 21
Scholar: 24
Geomancer: 29
ThunderElemental34N/A2 Seconds0.5 secondsSingleDeals lightning damage to an enemy.
Dia IIRed Mage: 31
White Mage: 36
LightEnfeebling30N/A6 Seconds1.5 secondsSingleLowers an enemy's defense and gradually deals light elemental damage.
DispelRed Mage: 32
Scholar: 32
DarknessEnfeebling32N/A103SingleRemoves one beneficial magic effect from an enemy.
PhalanxPaladin: 77
Rune Fencer: 68
Red Mage: 33
LightEnhancing213 minutes10 seconds3 secondsSelfGives you a certain amount of damage resistance.
StoneskinRune Fencer: 55
Red Mage: 34
Scholar: 44
White Mage: 28
EarthEnhancing29Varies10 Seconds7 secondsSelfAbsorbs a certain amount of damage from physical and magical attacks.
Stone IIDark Knight: 42
Red Mage: 35
Black Mage: 26
Scholar: 30
Geomancer: 34
EarthElemental36N/A6 Seconds1.5 secondsSingleDeals earth damage to an enemy.
Bio IIDark Knight: 40
Red Mage: 36
Black Mage: 35
DarknessDarkness66N/A5 Seconds1.5 secondsSingleDeals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Shell IIPaladin: 40
Rune Fencer: 30
Red Mage: 37
Scholar: 40
White Mage: 37
LightEnhancing37N/A5 Seconds1 secondSingleEnhances target's magic defense.
RaisePaladin: 50
Red Mage: 38
Scholar: 35
White Mage: 25
LightHealing150N/A60 Seconds15 secondsSingleRevives target from KO.
BarvirusRune Fencer: 38
Red Mage: 39
WaterEnhancing252.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against disease.
Ice SpikesRune Fencer: 65
Red Mage: 40
Black Mage: 20
Scholar: 50
IceEnhancing16N/A10 seconds3 secondsSelfCovers you with magical ice spikes. Enemies that hit you take ice damage.
Water IIDark Knight: 48
Red Mage: 40
Black Mage: 30
Scholar: 34
Geomancer: 38
WaterElemental43N/A6 Seconds1.5 secondsSingleDeals water damage to an enemy.
RefreshRune Fencer: 62
Red Mage: 41
WaterEnhancing40150 Second20 Seconds5 secondsParty MemberGradually restores target's MP.
BarpetrifyRune Fencer: 42
Red Mage: 43
WindEnhancing202.5 minutes10 Seconds2.5 secondsSelfEnhances your resistance against petrification.
Aero IIDark Knight: 54
Red Mage: 45
Black Mage: 34
Scholar: 38
Geomancer: 42
WindElemental51N/A6 Seconds1.5 secondsSingleDeals wind damage to an enemy.
Sleep IIDark Knight: 56
Red Mage: 46
Black Mage: 41
Scholar: 65
DarknessEnfeebling29N/A30 seconds3 secondsSinglePuts an enemy to sleep.
Poison IIDark Knight: 46
Red Mage: 46
Black Mage: 43
WaterEnfeebling38N/A5 Seconds1 secondSinglePoisons an enemy and gradually reduces its HP.
Protect IIIPaladin: 50
Rune Fencer: 60
Red Mage: 47
Scholar: 50
White Mage: 47
LightEnhancing4630 minutes5.5 Seconds1.5 secondsSingleEnhances target's defense.
HasteRed Mage: 48
White Mage: 40
WindEnhancing403 minutes20 Seconds3 secondsSingleIncreases target's attack speed.
Cure IVPaladin: 55
Red Mage: 48
Scholar: 55
White Mage: 41
LightHealing88N/A8 seconds2.5 secondsSingleRestores target's HP.
Enthunder IIRed Mage: 50ThunderEnhancing243 minutes10 seconds3 secondsSelfAdds lightning damage to your initial attacks and reduces the target's resistance against earth.
Fire IIDark Knight: 60
Red Mage: 50
Black Mage: 38
Scholar: 42
Geomancer: 46
FireElemental60N/A6 Seconds1.5 secondsSingleDeals Fire damage to an enemy.
Enstone IIRed Mage: 52EarthEnhancing243 minutes10 seconds3 secondsSelfAdds earth damage to your initial attacks and reduces the target's resistance against wind.
Enaero IIRed Mage: 54WindEnhancing243 minutes10 seconds3 secondsSelfAdds wind damage to your initial attacks and reduces the target's resistance against ice.
Blizzard IIDark Knight: 66
Red Mage: 55
Black Mage: 42
Scholar: 46
IceElemental68N/A6 Seconds1.5 secondsSingleDeals ice damage to an enemy.
Enblizzard IIRed Mage: 56IceEnhancing243 minutes10 seconds3 secondsSelfAdds ice damage to your initial attacks and reduces the target's resistance against fire
Shell IIIPaladin: 60
Rune Fencer: 50
Red Mage: 57
Scholar: 60
White Mage: 57
LightEnhancing5630 minutes5 Seconds1 secondSingleEnhances target's magic defense.
Enfire IIRed Mage: 58FireEnhancing243 minutes10 seconds3 secondsSelfAdds fire damage to your initial attacks and reduces the target's resistance against water.
Enwater IIRed Mage: 60WaterEnhancing243 minutes10 seconds3 secondsSelfAdds water damage to your initial attacks and reduces the target's resistance against lightning.
Thunder IIDark Knight: 72
Red Mage: 60
Black Mage: 46
Scholar: 51
Geomancer: 54
ThunderElemental77N/A6 Seconds1,5 secondsSingleDeals lightning damage to an enemy.
Shock SpikesRune Fencer: 85
Red Mage: 60
Black Mage: 30
Scholar: 70
ThunderElemental24N/A10 Seconds3 secondsSingleCovers you with magical lightning spikes. Enemies that hit you take lightning damage.
Protect IVPaladin: 70
Rune Fencer: 80
Red Mage: 63
Scholar: 66
White Mage: 63
LightEnhancing6530 minutes5.75 seconds1.75 secondsSingleEnhances target's defense.
Stone IIIDark Knight: 76
Red Mage: 65
Black Mage: 51
Scholar: 54
Geomancer: 58
EarthElemental64N/A15 seconds3 secondsSingleDeals earth damage to an enemy.
Water IIIDark Knight: 80
Red Mage: 67
Black Mage: 55
Scholar: 57
Geomancer: 61
WaterElemental75N/A15 Seconds3 secondsSingleDeals water damage to an enemy.
Shell IVPaladin: 80
Rune Fencer: 70
Red Mage: 68
Scholar: 71
White Mage: 68
LightEnhancing5630 minutes5 seconds1 secondSingleEnhances target's magic defense.
Aero IIIDark Knight: 84
Red Mage: 69
Black Mage: 59
Scholar: 60
Geomancer: 64
WindElemental88N/A15 Seconds3 secondsSingleDeals wind damage to an enemy.
Fire IIIDark Knight: 88
Red Mage: 71
Black Mage: 62
Scholar: 63
Geomancer: 67
FireElemental101N/A15 Seconds3 secondsSingleDeals Fire damage to an enemy.
Blizzard IIIDark Knight: 92
Red Mage: 73
Black Mage: 64
Scholar: 66
Geomancer: 70
IceElemental115N/A15 Seconds3 secondsSingleDeals ice damage to an enemy.
Thunder IIIRed Mage: 75
Black Mage: 66
Scholar: 69
Geomancer: 73
ThunderElemental129N/A15 seconds3 secondsSingleDeals lightning damage to an enemy.
Paralyze IIRed Mage: 75IceEnfeebling36N/A20 seconds3 secondsSingleObtained with Merit Points. Paralyzes an enemy.
Bio IIIRed Mage: 75DarknessDarkness54N/A15 seconds1.5 secondSingleObtained with Merit Points. Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Dia IIIRed Mage: 75LightEnfeebling45N/A7 seconds2 secondsSingleObtained with Merit Points. Lowers an enemy's defense and gradually deals light elemental damage.
Slow IIRed Mage: 75EarthEnfeebling45N/A20 seconds3 secondsSingleObtained with Merit Points. Reduces an enemy's attack speed.
Phalanx IIRed Mage: 75LightEnhancing42N/A10 seconds3 secondsSingleObtained with Merit Points. Gives a party member certain amount of damage resistance.
Blind IIRed Mage: 75DarknessEnfeebling31N/A20 seconds3 secondsSingleObtained with Merit Points. Blinds an enemy, lowers its accuracy.
BaramnesiaRune Fencer: 78
Red Mage: 76
WaterEnhancing30N/A10 seconds2.5 secondsSelfEnhances your resistance against amnesia.
Regen IIRune Fencer: 48
Red Mage: 76
Scholar: 37
White Mage: 44
LightEnhancing3660 seconds15 seconds4.5 secondsParty MemberGradually restores target's HP
Stone IVRed Mage: 77
Black Mage: 68
Scholar: 70
Geomancer: 76
EarthElemental112N/A6 seconds30 secondsSingleDeals earth damage to an enemy.
Protect VPaladin: 90
Red Mage: 77
Scholar: 80
White Mage: 76
LightEnhancing84N/A10 seconds2 secondsSingleEnhances target's defense.
Water IVRed Mage: 80
Black Mage: 70
Scholar: 71
Geomancer: 79
WaterElemental129N/A6 seconds30 secondsSingleDeals water damage to an enemy.
Gain-VITRed Mage: 81EarthEnhancing365 minutes10 seconds5 secondsSelfEnhances Vitality
Refresh IIRed Mage: 82LightEnhancing60150 seconds23 seconds5 secondsParty MemberGradually restores target party member's MP.
Aero IVRed Mage: 83
Black Mage: 72
Scholar: 72
Geomancer: 82
WindElemental148N/A6 seconds30 secondsSingleDeals wind damage to an enemy.
Gain-MNDRed Mage: 84WaterEnhancing365 minutes10 seconds5 secondsSelfEnhances Mind.
Fire IVRed Mage: 86
Black Mage: 73
Scholar: 73
Geomancer: 85
FireElemental169N/A6 seconds30 secondsSingleDeals Fire damage to an enemy.
Shell VRune Fencer: 90
Red Mage: 87
Scholar: 90
White Mage: 76
LightEnhancing9330 minutes10 seconds2 secondsSingleEnhances target's magic defense.
Gain-CHRRed Mage: 87LightEnhancing365 minutes10 seconds5 secondsSelfEnhances Charisma
BreakDark Knight: 95
Red Mage: 87
Black Mage: 85
Scholar: 90
EarthEnfeebling3930 seconds39 seconds4 secondsSinglePetrifies an enemy, preventing it from acting.
Blizzard IVRed Mage: 89
Black Mage: 74
Scholar: 74
Geomancer: 88
IceElemental190N/A30 seconds6 secondsSingleDeals ice damage to an enemy.
Gain-AGIRed Mage: 90WindEnhancing363 minutes10 seconds5 secondsSelfEnhances Agility.
Thunder IVRed Mage: 92
Black Mage: 75
Scholar: 75
Geomancer: 91
ThunderElemental213N/A30 seconds6 secondsSingleDeals lightning damage to an enemy.
Gain-STRRed Mage: 93FireEnhancing36N/A10 seconds5 secondsSelfEnhances Strength.
TemperRed Mage: 95LightEnhancing363 minutes30 seconds3 secondsSelfGrants the ability to occasionally attack twice.
Raise IIRed Mage: 95
Scholar: 70
White Mage: 56
LightHealing150N/A60 Seconds14 secondsSingleRevives target from KO.
Gain-INTRed Mage: 96IceEnhancing365 minutes10 seconds5 secondsSelfEnhances Intelligence.
Gain-DEXRed Mage: 99ThunderEnhancing365 minutes10 seconds5 secondsSelfEnhances Dexterity.
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